Substantive discussions between loved ones are necessary for effective advance care planning. Although multiple tools are currently in use for promoting conversations, the content and clinical relevance of the conversations they stimulate is unknown.To describe the content and clinical relevance of conversations that occur during a nonfacilitated end-of-life conversation game.Using convenience sampling, we scheduled adult volunteers to participate in an end-of-life conversation game (2-6 individuals per game; n = 68). Participants discussed 20 questions about death, dying, or end-of-life issues. Games lasted up to two hours and were audio-recorded, transcribed, and analyzed using a conventional qualitative content analysis approach to identify emerging themes.Participants (n = 68) were primarily Caucasian (94
作者:Lauren Jodi, Van Scoy;Jean M, Reading;Allison M, Scott;Cynthia, Chuang;Benjamin H, Levi;Michael J, Green
来源:Journal of pain and symptom management 2016 年 52卷 5期